using Assets.Scripts.GDK;

namespace Brick
{
	public class GameScene : gdk_base_scene
	{
		public override void OnLoad()
		{
		}

		public override void OnStart()
		{
			//if (GameData.gameConfig.isDebug)
			//{
			//	Utils.addDebugBtn(delegate
			//	{
			//		gdk_game_manager.showDebug(DebugID.GAME_DEBUG);
			//	}).SetParent(base.gameObject.transform, worldPositionStays: true);
			//}
			gdk_game_manager.showPanel(PanelID.YULAN);
			playGetMusic();
		}

		private void playGetMusic()
		{
		}
	}
}

